In a virtual environment, this act of being experienced by users is easy to approach, but even so, it is difficult to express in a variety of ways due to system limitations, so it tends to flow more to content in the same style.
We didn't have many variations of content, so we prepared a variety of content through ICS and started a survey. While enjoying ICS content, we collected the length of stay, number of people, gender, and nationality of the target content for two years, and the results were very interesting. In particular, we were able to analyze other aspects, such as the difference in content preferences between domestic and overseas (US, EU, ASIA). there was
The important thing is the design of the context
I was collecting another element information, but there were some data variations. At the time, I didn't know why this kind of data was generated. Actually, it was because I didn't include a certain condition. Whether we like it or not like it changes in various ways depending on the situation.The same is true for the emotions discussed in Complementary Cooperative Actions, but our reactions are easily affected by the situation. It's quite difficult to clarify, so if the situation in the second phase of ICS is uncertain, let's prepare it, so we prepared the context for the content and released the content. By doing this, it became possible to effectively provide content with less fluctuation in user satisfaction.
-ICS (Interactive Cinema System) & IPAS(Interactive Prim Action System) for virtual World -
This system,which is not like Machinima,was developed into framework which can share same experience in virtual World.
We can make cinema-view by myself which we direct screen-effect,direction,camerawork,subtitles and so on.And we can be realized it.
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