The 19th century. The fighting scene describing the love and hate...

There is singular meet between the after life and this world....

'ICS Fantasia' was produced so that this work might...

89
84
95

Effects of cooperative action complementation in the space of the Metaverse

March 9, 2009
"About the effect of cooperative motion complementation in the space of the Metaverse"
 
The first thing I want to clarify is the difference between collaboration and harmony cooperation. "harmony Cooperation" is not a collaborate action to achieve a common purpose, but a relationship to maintain a good relationship between people.
Within the Metaverse, those who are engaged in various activities, such as selling things, chatting, and other activities, where we will utilize cooperation in the research theme.
Voice chat and text chat are clearly the means of communication, but in reality there are many other means. This issue is presented as to whether it can be complemented within the Metaverse.
 
Voice chat and text chat are clearly as a means of communication, but there are many others in the real world. Can it be complemented within the Metaverse? It was
Content classification.
For example, on Facebook, self-games (20%), social games (23%), gifts (19%), friend stories (4%), and others 34%, focusing on behaviors that "have someone". It is done.
Coordinated actions Equal actions to strengthen mutual connections, not for a common purpose. Actions for the same purpose mean collaboration.
 
Content that requires cooperation in the Metaverse is social content, and mutual information exchange occurs between multiple users. For example, clubs, dance venues, parties, etc.
Metaverse, self-content that doesn't seem to require much coordination. Examples include games, vehicles, manufacturing, and media appreciation.
If we think about cooperation in a little more detail, "playing with several people" is not cooperation, but mutual information exchange, such as "getting to know yourself and knowing the other person," becomes cooperative. One-sided information transmission such as media viewing and live viewing has a low influence of cooperation. One-way content has a short life cycle.
 
Even one-way streets have been doing exactly the same thing for hundreds of years, such as "opera" and "Noh." But we go see it. That's because we're not following the story, we go out to enjoy the atmosphere and the place. When I go to see the opera, I enjoy the air, including the venue and the people I go with.
When thinking about "places", there are gestures, but most of them do not think about TPO, but bring in their usual "belongings".
"Reading the air" in the virtual world, Metaverse, is quite difficult. As an example, if you take the toast of "Cheers" and make a toast, unlike the real thing, it is difficult to distribute items in advance and prepare gestures for gimmicks in the Metaverse. If only one person does not appear, it will make you feel uncomfortable. It is difficult to get people to cooperate.
 
It is speculated that it may be possible to create the atmosphere of the venue by implementing mounting that gives the venue / venue behavior rather than people.
 
Definition of cooperative action complementation.
Normally, operations and actions are performed within the same avatar, but in cooperative action complementation, "peripheral actions affect you and actions. Triggers judge actions that occur unexpectedly by your own will, but the effects that affect you are related. The degree of influence changes depending on the strength of sex. "
To be more specific, this cooperative operation complement is "recognizable range / spatial distance" and "recognizable time (if there is time, the effect is forgotten"" "operation (independent operation) and action separation". ] Etc. are required as elements.
 
Consider "cooperation" by taking the definition of cooperation in a toast as an example. condition is
1. Someone started toasting
2. He is my friend
3. He and I are at the same table
→ People who meet this condition will automatically make a toast all at once. Unless we automate these actions, it will be difficult to match them so that we can feel cooperation.
In the Metaverse, if you don't feel "instantly match", you don't feel cooperation. It is necessary to complement the cooperative operation by automatically inserting this "cooperative" part according to the conditions.
Consider the "cooperation" of pair dance from the conditions. This is the case when using a pose ball in a dance hall.
There is a partner ・ Music begins
→ The pair walks to the designated position and begins to dance. "
 
→ If you do not have a partner, you will automatically move to the wall
With this kind of behavior, the atmosphere of the dance hall is created.
= Demonstration experiment =
 
"Soire" with the theme of ballroom dancing.
We installed a coordinated complement to create a space that complements the movement based on the user's actions.
As a result, some people started to move in cases other than the expected conditions, but that was an exception.
 
The movements were uniformly as follows.
The result of creating "place / air" by complementing cooperative movements.
Conclusion.
1. "Social content is effective in the communication-oriented metaverse."
2. "In social content, the atmosphere of the place is the key, and the content is not the leading role, but the participating users are the leading role."
3. "Cooperative complementation creates air and spaces that were difficult on the system, and creates manners and atmosphere to complement"
 
This is also the case when a couple is watching a museum in the Metaverse, and individuals are free to look around. However, if the distance is too far, the feeling of "turning together / enjoying" will decrease. By automatically capturing it and moving it closer to you if you are too far away, you can create an atmosphere of museum content.
Directing and complementing When a couple is looking at a museum in the Metaverse, when an individual is looking around freely, if the distance is too far, the feeling of "turning around / enjoying together" will decrease. By automatically capturing it and making it go closer (if it is too far away), it creates an atmosphere of museum content.

このタームに分類されたコンテンツはありません。

Useful links

Get in touch with us

about us

-ICS (Interactive Cinema System) & IPAS(Interactive Prim Action System) for virtual World -
This system,which is not like Machinima,was developed into framework which can share same experience in virtual World.
We can make cinema-view by myself which we direct screen-effect,direction,camerawork,subtitles and so on.And we can be realized it.
Education - This is a contributing Drupal Theme
Design by WeebPal.